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Author |
Thread Statistics | Show CCP posts - 73 post(s) |

KIller Wabbit
The Scope Gallente Federation
6
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Posted - 2012.07.23 15:36:00 -
[1] - Quote
Steijn wrote:What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it?
Seriously tired of double shift clicking - service a POS or Pi CCP and see how you like it.
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KIller Wabbit
The Scope Gallente Federation
6
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Posted - 2012.07.23 15:37:00 -
[2] - Quote
The only thing that will be fair about alchemy is if CCP random rolls the reactions just before they release. CCP NDA security would make a good sieve for my kitchen.
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KIller Wabbit
The Scope Gallente Federation
7
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Posted - 2012.07.23 16:42:00 -
[3] - Quote
Dinta Zembo wrote:Steijn wrote:or are we just supposed to STFU and lump it? In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it. Nevertheless, looking forward to 50% more awesome mach model. 
If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.
The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.
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KIller Wabbit
The Scope Gallente Federation
9
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Posted - 2012.07.23 17:41:00 -
[4] - Quote
Salpun wrote:Komen wrote:CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. Only way to know is to build a pos on Sisi and find out. Sadly
Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw.
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KIller Wabbit
The Scope Gallente Federation
9
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Posted - 2012.07.23 17:43:00 -
[5] - Quote
LoRDa RaMOs wrote:
Please quit it. Already.
Uh let me think on that for a split of a second. No.
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KIller Wabbit
The Scope Gallente Federation
12
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Posted - 2012.07.23 21:51:00 -
[6] - Quote
CCP Punkturis wrote:None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this  (and thanks!)
Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave....    
Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years).
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KIller Wabbit
The Scope Gallente Federation
18
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Posted - 2012.07.25 07:41:00 -
[7] - Quote
Eckyy wrote:I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.
I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.
I've been wondering if this UdI (To distinguish it from the rest of the UI - whose caretakers are running away from the UdI as fast as possible) was brought on by Dust needs. The UdI certainly doesn't support the needs of any EVE player that moves material around for a living.
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KIller Wabbit
The Scope Gallente Federation
18
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Posted - 2012.07.25 07:43:00 -
[8] - Quote
G01kur Kisel wrote:
So my conclusion is that if you don't like something, don't do it. The irrational idea of complaining about something and still continue with that activity is beyond me. One must obviously still like the activity enough to disregard the complaining he/she is making. Until the breaking point is reached as I think many are aware of. However the double moral still persist since you have a choice on what to do with your free time and how to spend it.
There's still hope that CCP would choose to listen to their customers, faint and fading that it is. But yes, stop paying for a game is certainly one way to fix this. |

KIller Wabbit
The Scope Gallente Federation
28
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Posted - 2012.07.27 23:21:00 -
[9] - Quote
Udl - CCP continuing to slather makeup on a pig. Static windows for in station operations - that's all that's needed. UdI was trying to solve a problem that actually exists in the Assets UI. |

KIller Wabbit
The Scope Gallente Federation
29
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Posted - 2012.07.30 22:06:00 -
[10] - Quote
Kirin Intarca wrote:I have been a part of many test servers. I have been testing games since Star Wars Galaxies. I am also a student, working through a Game Art & Design degree.
The flaming these forums give to the Devs sickens me. The work that goes into even a small patch like locking pinned windows. Is many man hours of programmers behind a desk operating on coffee, spending a lot of time away from their families. Just to make us, the players, a little more happy about our game. The Devs do not ignore the player feedback. Every Dev listens as they are artists, they are designers. feedback is the backbone of game development. They may take longer than you, the player, may like in fixing a known issue; but take a moment and consider what it takes to make a game. for example:
Assassin's Creed Revelations was in concept and being in the first stages of design two years before Assassin's Creed 1 was released. alpha testing of a game, starts a year or two before closed betas on some games. An "easy" patch to a live MMO server, can take weeks to create and insure will work so that the devs don't have to patch thier patch, and even then it is not an exact science.
Game Design and Development is an art form. It takes time from feedback to implementation. I don't care how long you have waited for the unified inventory to be fixed, or if Minmatar capital ships will be reshaded, or whatever. The Devs know about it, they are working on it. Give them a break and let them work. Use constructive feedback to give them good criticism.
The unified inventory is a great addition, it took some getting used to, and it could still use some refining. Most notably on lag/refresh rates. However, I absolutely love how it works. I can switch cargo contents from 6 different ships very quickly because I only have to open one inventory window, instead of the drone bay and cargo bay, and items inventory and ship hanger to gather the fit I just bought in Jita, and had sitting in the station.
The new mining ship changes both to frigates and barge/exhumers. To CPP and every Concept Designer, Player feedback, and programmer..... Thank you, this is a genius move and will really change the way mining is done. I can't wait to get final numbers.
Last note, Don't whine, gripe, and sob about a problem when talking to the devs. For those who may not know 'Dev' is short for Developer... If you have a problem, offer a real solution. If you can't, then simply mention the issue and let it drop, so the Devs can get to work on it. They develop,
Been a huge number of suggestions - most of them wanting UdL scrapped. Months of effort could have been saved if they had received advanced feedback from random people trying out the alpha, CSM actually doing their job, or the Dev's listening to Sisi feedback instead of blowing us off.
You didn't add a single thing to proper effort of getting them to wake up.
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KIller Wabbit
The Scope Gallente Federation
29
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Posted - 2012.07.31 20:45:00 -
[11] - Quote
Murashu wrote:
Greying them out would be better than not having them at all. While you are fixing the Neocom, any chance we could get our date back?
Do you mean the date when you hover over the time? If so, it's been back a while.
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KIller Wabbit
The Scope Gallente Federation
30
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Posted - 2012.08.08 12:39:00 -
[12] - Quote
This is totally lame: "Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed."
I would have not trained the skill at all until it was needed. SP should have been reimbursed! People that needed Diplomatic Relations could have reinvested the SP.
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KIller Wabbit
The Scope Gallente Federation
31
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Posted - 2012.08.09 07:39:00 -
[13] - Quote
Since release CCP likely thinks this thread is dead.....
Jump to here to put feedback where the Dev's are looking (maybe): FEEDBACK
Jump to here to report issues: ISSUES
edit: make it pretty |
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